ASTRA ARCADE — ORIGINAL GAMES Golden Hour, Whiteout, Null Vector, Last Signal, Astra and Ion Rally. Original games and adaptations created with Antonio and Codex. Original retro cover illustrations generated with OpenAI image generation. Covers are illustrated box art, not screenshots. MUSIC Arcade menu — One More Credit (Suno v5.5, instrumental, generated September 6, 2026). Source: https://suno.com/song/1c605db4-37a7-4bab-b13a-14280375528d Golden Hour — Suno soundtrack Whiteout — Blue Velocity Null Vector — Null Pressure Last Signal — Last Signal Rising Astra — Rooms That Remember Generated with the owner's Suno account; runtime sound effects remain original. Ion Rally uses synthesized game audio. ART AND DATA Golden Hour vegetation textures: CC0 (see licenses/pine-CC0.txt). Astra stone/concrete textures: Poly Haven CC0; source provenance in game materials. Ion Rally athletes: adapted MakeHuman CC0 data and original ION uniforms/materials. No MakeHuman application code is distributed. Artwork and characters are original adaptations, not affiliated with Windjammers or another videogame franchise. ION RALLY motion data: CMU 09_01 and124_09, integrated into the game; not offered as an independent motion-data product. The data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217. SOFTWARE Three.js, Meshoptimizer and React: MIT. See bundled notices under /licenses/. Rapier: Apache2.0. Barlow and Barlow Condensed: SIL Open Font License. Arcade-room environment: original AI-generated artwork, built-in ImageGen. Photoreal arcade cabinet: original AI-generated artwork, built-in ImageGen. Layered cabinet and moving controls: original ImageGen artwork; browser presentation masks provide cutouts without altering the source PNGs.